New Demo version 0.15.x


After much work, we have a new demo version available! How far you can go is still the same, but the content itself changed a lot, especially the stages as this is what we were focused on! All the stages will now be made of voxel and will be in 3D. We also have a new battlefield in which characters will attack each other. We also have new cutscenes which will be played at the start and end of battle!

For this new version, saves from the previous demo can be reused and also, the Android version now has the import/export option for saves!

Besides the new version, from now on, once per month, I will aim to make a post on itch to share our progress and plans on future version of Dreadlord Ascension. If new early game content covered in the demo is added, we will also update the demo to better showcase the new content. That first post will be at the end of December/early January.


Changelogs v.0.15.4

  • Added the import/export for the Android version (you must allow the app to access all files so .json can be imported into the game. Export can be used to transfer files to other devices while the Import can be used to add existing save files to your game, included the complete save from the higher tier.)
  • Made input improvements for the 3D maps
  •  Added the option to switch to a low detail version of the 3D maps for those experiencing lag on PC/Linux
  • *Fixed some bugs with Sol's affinity
  • Fixed a bright lighting bug on Android
  • Fixed the "swap" skill crashing the game under certain conditions
  • *Fixed a bug with Seilon's ballista
  • Made further fixes to the range display
  • *Added Lenga (which includes his affinity, sex training, hero challenge, unit, etc.)
  • *Added 2 new random events (Lenga x Haiden and Lenga x Ayers x Sol, need 50 affinity between them for the scenes to appear)
  • Added new furniture for the bedroom (clan banners from Dregan, simple curtains, arcane lanterns and 2 new frames (1 for Ayers and 1 for Asker)
  • Remade the stages in voxel (which includes random missions) and added Lenga's stage
  • Added the battlefield in the stages
  • Added a new attack animation for Cervius (normal and transformed)
  • Added a new transformation animation for Fenris
  • Removed the conquest invasion battles
  • Remade some scenes to have them happen on the battle stage (+ a new little tease in Alastor's mission)
  • Fixed a lot of small bugs
  • Changed the Daemonheim battle theme (with both a battlefield and map version)
  • Revamped the option menu and added a way to remap the keys


*Only for the subbed version

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